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Tuesday, January 26, 2016

Chapter 7: Virtual Church and Christian Avatars


In his book entitled SimChurch, Douglas Estes describes the developing cyber-church experience and proposes new ways to do church in the virtual world: “Today there are already a couple of confirmed virtual megachurches, and there are more if you count hybrid streamers. There are virtual weddings, virtual communion services, virtual baptisms, and virtual small groups doing real-world missions trips. . . . The church is beginning to be salt and light in our virtual worlds.”[1] According to Estes, thousands of people are flocking to these 3D, immersive, and collaborative worlds that promise truly interactive and meaningful experiences. He says, “The most popular church of the twenty-first century may turn out to be a virtual church.”[2]

What is a virtual church? Future generations will better define this new phenomenon as technology advances and new possibilities become more viable. Douglas Estes describes the ability for you to enter into a virtual world, selecting (or designing) a personal avatar that would visibly represent you in cyberspace as you interact with other people in that same world. You can “attend” a church service with “friends” from around the world and experience a global church in your pajamas from the comfort of your own home.

Sadly, the examples provided by proponents of this world are not attractive. For instance, Christian avatars (or their real-world selves) and software designers have created worship spaces in Second Life in spite of the fact that Second Life is well known for its pornographic and offensive material. Why would a Christian even want to go there? In 2009, the Australian Minister for Censorship banned Second Life in Australia because it did not meet the rating criteria used in that country.[3] Proponents of avatar-based church services will argue that the real church is positioned in a world of iniquity, so why not the virtual church? This is where evangelism can take place in a way that connects with searching souls in a non-offensive environment. Estes even admits that the first thing he noticed about LifeChurch.tv in Second Life is that a number of women wore lingerie to church—well, at least their avatars did.[4]

One may find bad examples and obvious flaws in the virtual church concept, but proponents will keep trying to improve the online church experience in the future. One day technology will catch up with our imagination. 3D holograms of actual people will be projected into a 3D room and church will be conducted somewhere in cyberspace. A hologram is a real-time 3D image of a real person who is not physically present. It will be Skype on steroids. Could multiple holographic images of real people be projected into one space where they sing songs, listen to their real (but holographically projected) pastor preach a sermon from God’s Word, pray together, encourage one another, and undertake a near real-life church experience? This might be the answer for Christians living in remote locations of the world who don’t have a viable real church to join. It’s technologically possible. But would it be desirable? Would it be biblically motivated? And is it really needed? Surely this kind of virtual experience would not really satisfy the Christian soul who hungers for genuine fellowship?

Proponents may argue that the virtual church is taking the gospel to the lost—meeting them where they’re at—a seeker-ministry not content to wait for people to come in—they go out looking for them. It’s the seeker-oriented church service, online. But, we have yet to see a good example of a seeker-oriented church service—real or virtual—gain traction with the unbelieving audience without compromising the gospel message in some way. It could be something to do with the offensive nature of the gospel message. It does not lend itself to being seeker-friendly unless you dumb it down somehow.

These are strong statements. To be clear, we should make all attempts possible to reach unbelievers with the gospel of Jesus Christ, and use technology to do it. But it is not wise to call such evangelistic effort “church.”

In addition to the evangelistic possibilities, proponents of the virtual church hope that the cyber church has a real chance of reconnecting fellowship and community with preaching and ordinances. “If a virtual church is not just a broadcast but a real community united by calling, it has the potential to revolutionize community, to tear down the walls of isolationism and individualism,”[5] says Estes. There’s no doubt that social media has improved over the last ten years and millions have been able to reconnect with old acquaintances in a meaningful way. The world has grown smaller and more people are linked online by common interests than ever before. But does this constitute real community? And can it replace a physical church gathering?

Douglas Estes, author of SimChurch, doesn’t believe that in the near future, real-world churches will cease to exist. Rather, some people will choose to be a part of both a real church and virtual churches.[6] In time though, more and more people will prefer the online church communities over real-world church experiences. To this Tim Challies exclaims, “I fear that [Estes] is right. I fear this because despite arguments to the contrary, the virtual church is not the real church.”[7]

In response to such criticism, Estes writes,
When well-meaning church leaders knock virtual churches, but post blogs and maintain websites to make their sermons available to people, they are actually contributing to that which they think they are preventing—online community. Except that [their] type of community is so impoverished by its lack of participation and interaction as to work against healthier forms of community found in either real-world or virtual-world churches.[8]

Estes’s response is partly valid. Could it be that the blogs and online sermon libraries produced by conservative and real-world-loving evangelicals, while originally created for good reasons, have also had a negative impact upon the church at large, namely, disengaging the preaching event from body-life and fellowship? It is possible. But does that mean we cut off the Internet and refuse to make our biblical resources available online altogether? No! That would be like stopping Gutenberg from printing Bibles in the 1400s. The net effect would be worse than the risk of growing individualism in Christianity.

The virtual-church agenda has been partially driven by those who are dissatisfied with prepackaged, professionally designed, productions—recordings of church services which are aired on television and radio, and distributed on CDs, DVDs, and over the Internet—none of which provide community nor fellowship opportunities. We might even join them in their criticism of ‘professionally produced’ ministry, but is the virtual church the answer?

New advancements in technology are great, but we need to carefully track their unexpected impact upon our Christian experience.

Sermon-listening and fellowship have moved far from each other. We can point our fingers at postmodern, Emergent leaders and blame them for the overuse of digital media that has resulted in increased autonomy in the church, but that would not be a fair representation of what is happening. Detached Christians do not date or hate the church because of technological advancements in religious media. Rather, they are drawn to religious media because they date or hate the church.

If none of the aforementioned trends have influenced your sermon-listening practices, maybe other trends have.  I have one more to discuss next week.




[1] Douglas Charles Estes, SimChurch: Being the Church in the Virtual World (Grand Rapids: Zondervan Publishing, 2009), 25.
[2] Ibid., 55.
[3] Christian Today Australia, “Second Life banned in Australia,” entry posted June 29, 2009. http://au.christiantoday.com/article/second-life-banned-in-australia/6526.htm (accessed: July 31, 2012).
[4] Douglas Estes, SimChurch, 157.
[5] Ibid., 75.
[6] Ibid., 27–28.
[7] Tim Challies, The Next Story: Life and Faith After the Digital Explosion (Grand Rapids: Zondervan Publishing, 2011), 106.
[8] Douglas Estes, SimChurch, 75.

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